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		[page:BufferGeometry] &rarr;

		<h1>凸包几何体（[name]）</h1>

		<p class="desc">[name] 可被用于为传入的一组点生成凸包。
			该任务的平均时间复杂度被认为是O(nlog(n))。</p>

		<h2>代码示例</h2>

		<code>const geometry = new ConvexGeometry( points );
		const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
		const mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );
		</code>

		<h2>例子</h2>

		<p>[example:webgl_geometry_convex geometry / convex ]</p>

		<h2>Constructor</h2>

		<h3>[name]( [param:Array points] )</h3>
		<p>
		points — 所得凸包中将包含的一组[page:Vector3 Vector3]。
		</p>


		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]
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